I’m really hoping this gets fixed, since manually channel packing is an extra task… There are tools to automate this procedure, but you can’t rely on consistency and it’s yet another tool to manage. ![]() When I exported a 3D mesh from Bridge that had this setup, editor crash at some point during import. For example, I was doing RMO (roughness, metalness, occlusion). It happens any time you do channel packing setups in export settings, possibly when a given texture map isn’t in the source/download. The asset will be loaded but may be incompatible.ĮDIT EDIT: I was wrong. LogLinker: Warning: Asset 'E:/Derjyn/projects/cogitatio/cogitatio/Content/MSPresets/MSTextures/Roughness.uasset' has been saved with empty engine version. ![]() The asset will be loaded but may be incompatible. Unreal Engine enables game developers and creators across industries to realize next-generation real-time 3D content and experiences with greater freedom, fidelity, and flexibility than ever before. LogLinker: Warning: Asset 'E:/Derjyn/projects/cogitatio/cogitatio/Content/MSPresets/MSTextures/Normal.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. LogLinker: Warning: Asset 'E:/Derjyn/projects/cogitatio/cogitatio/Content/MSPresets/MSTextures/Albedo.uasset' has been saved with empty engine version. LogJson: Error: Json Value of type 'Null' used as a 'Array'. LogJson: Warning: Field textureSets was not found. All objects are designed in one style and are perfectly suitable for a AAA class game in the genres of horror, adventure or shooter. This pack was developed for the Twin Soul game demo. ![]() LogJson: Error: Json Value of type 'Null' used as a 'String'. Pack includes various russian or eastern Europe furniture like cupboards, chairs, piano, carpets, tables, coffee tables, etc. LogJson: Warning: Field uvChannel was not found. Exporting 3D models and such goes as expected- it’s only straight surfaces that cause the editor crash.ĮDIT - Looking deeper in some logs, I also spotted this: LogJson: Error: Json Value of type 'Object' used as a 'String'. I’ve removed the plugin, redownloaded, reinstalled… Twice. ![]() Any time I export a surface (I’ve tried 10+ various surfaces), UE editor crashes with the following: Assertion failed: (Index >= 0) & (Index < ArrayNum) Array index out of bounds: 1 from an array of size 1
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